Prize pool
Qualified to World Cup
prizPool
Qualified to World Cup
1. Participation A. All participating teams must provide legal documents such as Full Names, Dates of Birth, Parental Declaration of Consent for Minors (if applicable), Passports, or ID copies. B. All participants of the tournament must be 18 years or older. C. Only players with a valid Steam account - unless officially banned - can participate in the competition. D. All players have to compete on their own Steam Account. Playing on another player's Steam Account is not allowed E. The total number of team members must not exceed 8 (including 5 players, 2 stand-ins, and a coach). 2. Team Leader Each team must designate a team leader, who can be an external e.g team manager. The team leader is the link between the team and those responsible for the tournament and may not belong to another team regardless of the function in the same competition. Team Leaders have the following responsibilities: A. Representation of the team in communication with those responsible for the tournament, which means constant availability on site and notification in the event of a short absence. B. Representing the team in communication with other teams. D. Passing on all required information to the entire team e.g. schedule, tournament format, etc. E. Accurately represent the views of the entire team. Once the tournament has started, changing the team leader can only happen when the designated team leader is no longer capable of managing the team. The tournament officials have to be notified immediately in case of a team leader change. The teams should use this time to check whether they are optimally prepared. During this time, players must do the following: A. ONLINE : (20 minutes): 1. During this period players are free to use any method of preparation for the match. 2. If a player is emergency substituted during the preparation time, the tournament organization must be informed immediately. 3. The entire team needs to be present on the server 10 minutes before the official game starts. 4. If you want to use a substitute for the match, officials must be informed 1 hour before the start of the official game B. OFFLINE (15 minutes): 1. The use of your hardware and any software that may be required must be communicated to those responsible for the tournament before installation. 2. Attach all necessary personal technical equipment (keyboard, mouse, etc.) to the player's PC. All players are responsible for the equipment they are intended to use. 3. Check if all personal equipment is optimally working. 4. Check if the available sound system is optimally working. 5. Check the quality of the sound between all players. 6. Check the provided player's PC if it runs the game with the desired quality. 7. If a technical issue occurs during “Preparation Time”, the player is obligated to immediately contact the tournament referee. 8. Join the designated voice channel for the match. 9. Signal the tournament referee that the game is ready to go or use the ready command is available on the server. 10. Players must be ready on the game server and in their respective voice channels at least 5 minutes before the scheduled match start time. Violation of the preparation time will be penalized with a warning which, if repeated, will lead to an increased penalty All players are responsible for their own hardware, software, power and internet connection. 4. Starting Time The round start time is determined by the tournament organizer. The maximum break between matches is 15 minutes. Each team will be assigned to a specific booth where they must show up, latest 20 minutes before the official start time. At their scheduled start time, all tournament officials and players must be ready. Each match can start only with five players per team (5v5). In case the team is not fully present in the lobby 5 minutes before the planned start time, the referee can issue a draft penalty based on delays caused by the team (See Penalties section). A game of record (“GOR”) refers to a game where all ten players have loaded, and which has progressed to the point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which remakes may be permitted, and a game will be considered as on record from that point onward. Exceptions will be made upon referee intervention. Conditions that establish GOR: ● Any attack or ability is landed on minions, jungle creeps, structures, or enemy heroes. ● Line-of-sight is established between players on opposing teams. ● Setting foot, establishing a vision, or targeting a skill shot ability into the opponent’s half of the map. ● The countdown timer reaches zero (0:00). ● A rune is picked up. 1. The first team to destroy the opponent’s Ancient is the winner. 2. If “GG” is called by either team in All Chat or chat wheel that begins at the end of the game countdown, the game is immediately lost for the given team. This rule is intended to prevent any advantage gained by a fake surrender. The referee team reserves the right to judge each case and waive this rule in case the surrender was clearly unintentional (e.g., misclick in the first few minutes of the game) themselves have the option to pause the game. During breaks or interruptions, players may only leave the match area with official permission There are different types of breaks: A. Tournament Referee Pause: Tournament officials may pause a game at any time at their sole discretion. B. Team Timeout: Each team shall be allowed timeouts per map for the following reasons: 1. Accidental disconnection. 2. A malfunction of hardware or software (e.g., monitor failures, problems with peripheral devices, errors in the game itself). 3. Physical impairment of a player (e.g., broken chair). In exceptional circumstances, players may ask the opposing team [ONLINE] or the tournament referee [OFFLINE] to extend the ten (10) minute break. In this case, the team must inform a referee and continue playing until the referee has decided whether to allow the break to be extended. It is up to the referee to grant the break. If he or she decides that the problem cannot be corrected in a reasonable time, the affected team must continue playing. If the game is interrupted, the opposing team must be informed immediately of the reasons for the interruption. team or tournament official gives permission. If a team is unable to continue the match (e.g. because a player has been permanently disconnected), a referee may schedule a new game where pick and bans do not need to be equal. In such a case, both teams must field the same players again, except for the player experiencing the problem who has to be substituted (the final decision rests with the tournament referee). If the player cannot be substituted, the team automatically loses the game. resume play after a regular pause, the player/team will receive a warning, which will result in an escalating penalty for repeated occurrences. discuss gameplay and strategy only with their in-game teammates. coach only before - including the drafting phase - and after the match. Failure to comply with these rules will result in a warning for the team, which will result in an escalating penalty for repeated violations A. When disconnected, the player’s teammates shall pause the game immediately, and the players should immediately work with the referee on resolving the issue. B. In the situations listed below, relevant matches shall become void upon confirmation and final decision by the referee, and a re-match shall be conducted. 1. In the case of unidentified bugs or unintentional occurrences of bugs. 2. When the decision of a win/loss is impossible to decide by the progress of the match. 3. In the situations listed above, if the win/loss is decided by the Referee’s decision, the result is announced after the match. C. In the event of either the referee or observer PC malfunctioning, the match shall continue if this is considered to not influence the match. Time will be given for players to refocus and reorganize their strategies. the referee may operate the matches flexibly, changing depending on the situation. D. If a player disconnects during a team fight, the game will be paused after the team fight. 1. In an online series, if a player is unable to reconnect to the match after the 10-minute timer is over, the match must continue with the remaining four players in the team unless the match fulfills the requirements for a remake. A remake can be issued before the match becomes a Game of Record (defined in Section 2.4). The team that has run out of pause time is not allowed to pause further; in case of another disconnect, they have to un-pause immediately. The disconnected player can connect back to the game at any point until the end of the game. 2. In case a player disconnects during the draft, and the affected player is not the captain, the draft will continue until all heroes are selected. A rehost will be made with the same picks and bans up to that point, in case the player is not able to join back. In case the captain disconnects during the draft, a pause should be called. In case the captain is not able to connect back, the game can be rehosted with a new draft, based on the referee's decision. The pause time used during the draft will be deducted from the team's total pause time during the live game. Individuals, including players and those in contact with them during a live-streamed match, are not allowed to share information about the ongoing game by any means. The Local organizer of the 16th WE Championships National Qualifiers is the local National Federation. The local national federation has the final say in all protests regarding the WE Championships National Qualifiers. A. Side Selection - Selection priority is determined by the Lobby Setting - Automatic (Coin toss) / Alternates for game two. A coin toss is used again if there is a third game. - For playoffs, a seeding-based system is used. B. Settings for the Match - Game Mode: Captain’s mode - Server: The nearest online location servers with the best ping will be used. - Selection Priority: Automatic (Coin toss). - Enable cheats: Disabled - Fill empty slots with bots: Disabled - Dota TV: 5 minutes - All chat: Enabled (It can be used only in pause for information, chat wheels, and tipping). - Version: Tournament - Broadcasting & Observing: Enabled (Observers and broadcasters to manually set 6 minutes in-game delay and 4 minutes delay on the streaming software). - Spectator: Enabled (Only for broadcast & observer(s)) - Coaches: Disallowed Only VoIP software authorized by the organizer can be used. However, when the provided voice chat program malfunctions, another program allowed by the referee can be used. The following tournament format & schedule are being applied during the IESF Qualification World Esports Championship Dota 2 tournament: 1. Group stage: The following applies in case of formats containing a group stage. If one or more participants are tied by win-loss difference at the end of a group stage, their ranking order will be decided as described below. Only the matches between the tied teams will be taken into consideration. ● Head-to-head result, if not applicable; ● One round of Bo1 matchups, if not applicable; ● Coin-toss In a case of tiebreakers between three or more teams, after each tie is resolved, the process is repeated for the remaining tied participants. In special cases, the Referee can rule in a different way to resolve an unsolved tie (i.e. coin toss). 2. Playoffs: It will consist of a total of 2 teams, who will be placed into a single-elimination tournament with all matches being played in a Best of Three (Bo3) format. A. If a player of a team commits misconduct or any inappropriate act in a team event, the referee may take disciplinary action against the team which can include a caution, warning, forfeit, or expulsion. Examples of misconduct are as follows: B. When a player of a team is found to be manipulating the client to customize the game beyond the range of settings provided in-game, or using third-party tools to that effect, the team may be disqualified. C. Delaying the match start time. D. Use of in-game IDs with offensive, political, or otherwise inappropriate content. E. No forms of cheating are allowed within the tournament. This includes but is not limited to macros, changes in game files, usage of third-party software providing an unfair advantage, hardware cheats, collusion or any other means to gain an unfair advantage. Any participant found using cheats during the tournament will be immediately disqualified and banned from participating in tournaments for a minimum of two (2) years. 15.Penalties This rulebook utilizes the IESF penalty structure. In addition, the referees reserve the right to issue draft penalties in the case of repeat rulebreaking. The IESF penalty structure consists of four (4) different levels: caution, warning, forfeiture, and expulsion. Each level of penalty automatically applies after two previous infractions (i.e., 2 cautions result in a warning). Failure to adhere to the rules may result in a penalty of one of the four levels mentioned, based on the severity of the infraction and the referee's discretion. A list of penalties can be found in the IESF Competitions Regulations. 16. Change of Rules A. This regulation applies to this tournament and may be altered in the following cases: 1. The release of new patches. 2. Discovery of other reasonable factors. 3. Official head referee decision. 4. Additional rules added by the official local organizer.
C. Sign off on team decisions during the tournament.
3. Preparation Time
Preparation time is the provided timeframe before the start time (unless otherwise specified) is set as a maximum of 30 minutes between matches.
5. Number of Players
6. Game of Record (GoR)
Determining a Winner
In the case of a dispute, the referee shall decide
7. Pause/Break/Timeout
Players must pause immediately if ordered to do so by a tournament official. The players
C. Resume the game: The pausing team may not resume the game until the opposing
D. Illegal Pause: If a player/team arbitrarily interrupts or continues a game, or does not
E. Inter-player communication during pauses: During a pause, players are allowed to
F. Player communication with the coach: Players are allowed to communicate with the
8. Disconnection
9. Connection Issues
10. STREAM SNIPING
11. LOCAL ORGANIZER
12. Match Lobby Settings
- Voice Communications
13. Tournament format
All of the participants are divided into groups, all groups consisting of selected numbers of teams.
The teams in each group will be playing in a single round-robin Best of One (Bo1) format. In case of a draw, a clear winner must be determined, hence after each draw overtime must take place.
-Tiebreakers
14. Forbidden Behavior
B. The referees may also judge any cases not specifically covered in this book and their authority extends to cover the tournament as a whole in addition to this rulebook. Any changes made shall be in effect from the moment such changes are communicated to the participants.